Course Overview
This is a three-day (18 hours) professional course, which thoroughly covers the Android Applications UI/UX Design in the first three lessons and Monetization Techniques in another three lessons. This course is mapped for AND-803 exam.
Who Should Attend?
It’s highly recommended that the attendees of this course know the basics of Android application development knowledge.To acquire good knowledge of Android application development, trainees may attend the “Android Application Development” course provided by Android ATC (for more information about Android application development course click here).
Experience Needed:
None
Course Outlines
- Introduction
- UX Designer
- UI Designer
- The Difference between UI and UX Design
- Understanding Users’ and Business needs
- Strategy and Content
- What is Content Strategy?
- Wire-framing and Prototyping
- Uses of App Wireframes and Prototypes
- Wireframes Levels
- Elements of Wireframes and Prototypes
- The difference between Wireframe and Prototype
- Execution and Analytics
- Usability and User’s Feeling
- Testing and Feedback
- Visual design and user’s interaction
- Functionality
- Compatibility, performance and stability
- Security
- Setting up a Test Environment
- Usability Testing by Participants
- Starting Your Test Session
- Analyzing Your Test
- Introduction
- Do’s and Don’ts for a Successful UX design
- Wireframe Tools for Mobile Apps
- Paper Prototyping
- Storyboard That Software
- Adobe XD (Experience Design)
- Lab 2: Building Your App Wireframe
- Brainstorming Phase
- Wireframe Phase
- Introduction
- Pizza Pizza Application
- The Weather Network Application
- Introduction
- Different Monetization Techniques
- Paid Applications
- Lite vs. Pro
- Advertising and Ad Mediation
- In-App Purchase
- Subscriptions
- Ad Format
- Ad Types
- Best Technique for Your Business
- Adding In-App Ads to Your Android Application
- Revenue Metrics
- Lab 4: Adding Google Ads to your Application.
- Creating an Android Application
- Adding Google Play Services to Your Project.
- Modifying the Manifest File.
- Creating an AdMob Account and an Ad Unit ID.
- Placing the Ad in your Main Activity Layout.
- Requesting and loading Ads.
- Introduction
- Preparing your App for Release
- Releasing your App to Users
- Releasing your App through an Application Marketplace 5-4
- Releasing your Application through Email.
- Releasing Through a Web Site
- Signing your Application
- The Publishing Process on Google Play
- Google Play In-App Billing Service
- Releasing App Best Practices
- Lab 4: Publishing your Application on Google Play
- Creating an Android Application
- Signing your Application Using Android Studio
- Creating a Publisher Account
- Publishing Your App
- Introduction
- Licensing your Application
- Google Play Licensing
- Setting up Licensing
- Adding Licensing to Your App
- Monitoring your App
- Using Google Analytics
- Lab 6: Adding Licensing and Analytics to your Application
- Setting up Google Play Licensing Service in Android Studio . 6-19 Using LVL in your Applications Code
- Setting up Google Mobile Analytics in Android Studio 6-37